Maybe you make no use of handhelds, but that doesn't change that Donkey Kong Country for GBC was not intended to replace the SNES version and be played on a TV. While as I've said I'd rather see handhelds getting exclusive games than ports, porting console games to a handheld, even if it requires a bit of a downgrade, makes sense - the two things are different and are for different markets.
Really, the main point is that handhelds, or handheld consoles perhaps since even if they're not "consoles" they are the same basic kind of thing, and TV consoles are different things for different markets. They're both ports, which could be played other ways at home, but could not, at the time, on a handheld.
while an emulator that could play a really old arcade game like Crush Roller probably did.
I never said that the GBC version was the only way to play DKC today on a portable system! Of course it's not, but it isn't for Crush Roller either (NGPC or Mame emulators.). That's true, but even without that there's also a GBA version. Saying "but it's portable!" doesn't make it better.Īnd if emulation counts, like you apparently just said it does, I can emulate the SNES on several portables anyway. The game is somewhat marginal to me to begin with, but I greatly prefer the SNES version, for reasons that should be obvious. Justifications like that aren't going to make me want to play DKC for GBC any more.
Yeah, I don't care what you think the point is. they're still good games, even if they aren't original titles. But even ones that just add a little bit, like Ghosts n Goblins (password save) or Donkey Kong Country (one new level) on GB/C, can be worthwhile. Ports which add some nice content can be nice, though, as SMB Deluxe showed well. That continued on the GBA, and it's definitely an issue I absolutely care more about exclusives than I do ports. I did get the GBA port of NES Zelda 1, but that's about it (I have some more now thanks to cheap used games, including Ghosts n Goblins, but still only a relative few for GBC and GBA.).īut regardless of that, the faster speed and color of the GBC finally allowed for better ports than you could do on original GB, so many games took advantage of that.
I passed on the Super Mario Advance series when they came out in part because it sounded like they added a lot less versus the original games. CPU or link cable play), the challenge mode with hidden stuff to find in levels or point totals to try to match, and lots of unlockables. The only one I bought during the GBC's life was SMB Deluxe, and that one added a bunch of stuff, including most of The Lost Levels, the new racing levels (for vs. I did then mostly stay away from getting handheld ports of console games. On the other hand though, sure, it'd have been nice to see a new game - how about a Gargoyle's Quest 4, that'd have been awesome.
The graphics are decently good in color, the game plays well (the controls are good, and losing some screen distance doesn't seem to have hurt much at all), and I love that they added password save - it makes the game much more playable. It's kind of awful in B&W, but in color it looks and plays well. Playing what is not much different than the NES version but with less of the screen visible? They should have built a new version from the ground up, like the more impressive Wonderswan game that came out right before it.I thought it was a pretty good version of Ghosts n Goblins, really. And that's a pretty weak version of Ghosts n Goblins for 1999.